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  1. Super Mario Bros 2 Online Game
  2. New Super Mario Bros 2 Editor
  3. Nsmb2 Level Editor

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Super Mario Bros. 2

Also known as: Super Mario USA (JP)
Based on: Yume Koujou: Doki Doki Panic
Developer: Nintendo
Publisher: Nintendo
Platform: NES
Released in JP: September 16, 1992
Released in US: September 1, 1988
Released in EU: April 28, 1989
Released in AU: May 22, 1989

This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has regional differences.
This game has revisional differences.

This game has a prototype article

As most Nintendo fans already know by this point, the game released as Super Mario Bros. 2 outside of Japan was not the same Super Mario Bros. 2 that Japan had gotten in 1986. Apparently, Nintendo thought the Japanese Mario 2 was too similar to the original Super Mario Bros. (being essentially a new set of levels for the first game) and much more difficult than its predecessor, so they took another game they made and modified it to serve as the Mario sequel for the west (saving themselves the trouble of having to renumber Super Mario Bros. 3 when it came time to localize it).

Fortunately, Mario 2 was a smash hit, and many characters introduced in this game (Birdo, Shy Guys, Ninjis) were gradually incorporated into the Mario universe.

  • 2Unused Graphics
  • 6Revisional Differences
  • 8Virtual Console Re-release Changes and Unused Content
Super mario bros 3 editor

Sub-Pages

Prototype Info


Unused Graphics

Doki Doki Panic Leftovers

Found among the graphics used in the ending scenes.

A magic lamp. This became the Potion, and has the same effect (creates a door to Subspace).

This heart was the equivalent to the Mushrooms found in Subspace. Interestingly, the instruction manual mentions that Subspace has hearts in certain places, despite the Mushroom having been mentioned on the previous page.

A lock and a metal platform. These were used in the ending of Doki Doki Panic (it's where Wart kept the two children he kidnapped in the prologue), and don't have any equivalent in Super Mario Bros. 2.

The original Albatoss sprite, no longer used as SMB2 uses a new and more elaborate set of sprites for it. The first half of the first sprite is duplicated 8 times in the graphical data for the playable characters.

Prototype Leftovers

Editor

Yes, money. This was used in the ending of the prototype where, instead of a display showing how many times each character was used, you received 'prize money' based on the number of times you died.

Miscellaneous Graphics

Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere in the prototype, final, or Doki Doki Panic. It appears to just be a placeholder.

Eighth Animation Frame

The animated tiles, such as the POW Blocks and Cherries, actually have eight frames of animation. However, due to a bug, only the first seven frames are actually displayed. To fix this and cycle through all eight frames, set $FAF5 ($1FB05 in the ROM) to $28, or use Game Genie code AXNYSZTX. Note that the graphics for the top of the waterfall, the POW block, the slower quicksand, and Albatoss are unique to this missing frame.

Used
Full
Used
Full

The Albatoss and POW Block have noticeably smoother animations with the missing frames added.

Book Border Tiles

The between-level and pause screens in Doki Doki Panic are two screens wide and resemble an open book, keeping in line with the game's story. In Super Mario Bros. 2, these were shrunk to one screen and the book theme was (mostly) removed; however, the extra tiles can still be found in the CHR data.

Unused Death Sound

The game is programmed to play a DPCM sample when the player dies (a recording of the sound heard in Yume Koujou: Doki Doki Panic, in fact). However, due to the fact that the sound engine silences DPCM samples on music track changes, the sound does not actually play.

Super Mario Bros 2 Online Game

Full Subspace Music

The music track used in Subspace is actually a bit longer than what you can normally hear. Under normal circumstances, the game boots you out of Subspace after about seven seconds, which prevents you from hearing the full 14-second loop. The easiest way to hear it in-game is to pick up a Starman, enter Subspace, and then exit just before the invincibility wears off; if done correctly, the Subspace music will continue to play until the next track change.

To hear the full song at the title screen, use Game Genie code KEOOXXSE.

The full track also plays in the 3.0.0 update of Super Mario Maker 2, upon collecting the SMB2 Mushroom and hitting a P Switch.

Unused Text

The string 'ZELDA' is present at ROM address 0x1FFFB. It appears that Nintendo copied the PRG footer/vector table from The Legend of Zelda (another FDS-to-NES conversion) and simply forgot to change the title.

Revisional Differences

Fryguy Glitch

Revision 0
Revision 1
New Super Mario Bros 2 3ds Level Editor

Normally, hitting a mini-Fryguy with a Mushroom Block will cause it to disappear in a puff of smoke. In the original release, however, if you manage to hit one while your character is shrinking, it will flip upside-down and fall off the screen instead.

This somehow confuses the game into thinking there are mini-Fryguys left even after the rest are extinguished, and hence the exit will never appear. This game-breaking bug was fixed in Revision 1.

Bonus Chance

US Revision 0 (NTSC)
US Revision 0 (PAL)

Revision 1 adds an extra NMI wait before drawing the Bonus Chance screen layout. This was done to resolve an issue where the screen fails to render properly on PAL consoles (essentially, an NMI occurs immediately after the pointer to the screen layout data is set, which causes it to be erased before the game can actually do anything with it). Although the US Revision 1 was not actually released in PAL territories, it was used as a base for the PAL Revision 0.

Regional Differences

Regional Differences
It takes a lot to convert a promotional item into a wildly popular game.
US/Europe
Japan

Nintendo made the somewhat odd decision to release Super Mario Bros. 2 in Japan more than four years after the US release, under the title Super Mario USA (due to the Japanese Super Mario Bros. 2 being a completely different game, released later in the US as The Lost Levels as part of Super Mario All-Stars). Aside from the modified title screen, it is identical to the US Revision 1 version.

Virtual Console Re-release Changes and Unused Content

To do:
Do more research on this, and see if there's anything else the 3DS VC version changes/leaves unused.

Unused Text

The Virtual Console's config.ini contains unused text related to a variety of things.

LineTextNotes
76NetDelay = 3 ;Multi Play - Network Delay FramePossibly some kind of lag compensation for wireless play? It's unusual to see this option here as Super Mario Bros. 3 is the only VC game to allow wireless multiplayer, as well the fact that SMB2 is a single player game.
Level

Build Time

The file buildtime.txt contains the build time string '4月 12 2013 13時14分15秒' which translates to 'April 12th, 2013 1:14:15 PM'.

The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 (iQue Prototype) • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesNES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, Vancouver 2010, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Kaettekita Mario Bros. • Wrecking Crew • Nintendo World Championships 1990 • Dr. Mario (NES) (Prototypes) • Super Mario Bros. + Duck Hunt + World Class Track Meet • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario

New Super Mario Bros 2 Editor

Retrieved from 'https://tcrf.net/index.php?title=Super_Mario_Bros._2_(NES)&oldid=996993'

Nsmb2 Level Editor

Stories rescue the princess again continued, this time two brothers Mario and Luigi will have to overcome the challenge of how to confront Bowser and Koopalings. Just when you join, it only knows clear. With familiar 2D scrolling platform gameplay, you will control Mario or Luigi’s adventure in a world full of challenges and enemies. In this game, the main element focus is on collecting gold coins to unlock new areas on the world map. Gold coins can be hidden in the environment, or you can use items to create them in a special way. Gold Flowers help turn blocks to gold coins, rings will turn enemies into gold coins and block masks create gold coins when the character moves. With each collected gold coin, they will display right on the screen to help you easily track. In addition to the main game mode, there is also the Coin Rush mode, which is unlocked as soon as the player completes the first world. When participating in Coin Rush, you will be taken to the game with the task of collecting a lot of gold coins. When going to the checkpoints displayed as a flag, you can extend your countdown time,. If you reach the top of the flag the amount of gold will be doubled. When completing each level, the amount of gold also acts as the achievement of that level instead of the score, you can also challenge other players to see who will collect more gold coins.